Strategy

Ant Column

Give the ant column a handful of orders and make them count before the queue refills.

The game opens here and keeps you on WapTRICK.

How to play Ant Column

Touch controls: Tap one of the three order buttons at the bottom of the board; each is at least 48 pixels tall and the lane cells are about 46 pixels wide at 390 pixels viewport width. Pause, Restart and Sound are in the head-up row.

Keyboard controls: D queues Dig, B queues Bridge, C queues Climb, P or Escape pauses and resumes, R restarts the run and M toggles sound.

Screen: This game works best in any orientation.

About Ant Column

Ant Column is a planning game with a queue instead of a cursor. The column marches up the lane by itself and stops dead when the ground ahead is blocked. Every block needs one named order, and only three orders can be held at a time, with a single slot recharging every five seconds.

That makes the queue the whole game: write the order for the block you can see, keep a second slot for the block you can guess, and never spend the last slot on a guess. Three lanes follow, each longer and each with one more kind of block.

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